Visual-first Designer / Developer / Creative Technologist

Obed Bari
Tredouna.

I design and build websites, product interfaces, esports broadcast visuals, 3D scenes, motion assets, and game-adjacent digital work for teams that need the first visual impression to feel intentional.

Bandung
Indonesia
Design
Visual systems
Code
Web products

About

I started from visual work: esports graphics, broadcast layouts, 3D experiments, and product screens that had to communicate quickly. That slowly became a practical workflow where I can set the visual direction, build the interface, and polish the motion/details myself. Most of my work now sits between creative identity and usable digital production.

Portrait of Obed Bari Tredouna

Tredouna / Portfolio

Visual direction → Build → Polish

OPEN

What I can deliver

Astro portfolio websites Visual-first product pages Esports broadcast packages OBS-ready screen assets 3D environment renders Brand and event graphics Game-adjacent interfaces Motion and creative builds Astro portfolio websites Visual-first product pages Esports broadcast packages OBS-ready screen assets 3D environment renders Brand and event graphics Game-adjacent interfaces Motion and creative builds

02 / Experience timeline

Experience across visual production, web builds, and live media.

A compact timeline of roles where I handled technical direction, frontend/backend work, broadcast preparation, 3D animation, creative development, and competition delivery.

01

January 2024-December 2025

PT. Maya Karya Interactive - Lunar Interactive - Chief Technology Officer / CTO

Led technical direction for Lunar Interactive, connecting product ideas, web interfaces, and development planning for early-stage interactive learning and creative technology work.

  • Lunar Interactive
  • Product planning
  • Interface builds
02

February 2024-July 2026

NSEW Community - Full Stack Developer

Built and maintained community-facing web features, working across interface structure, backend logic, and practical handoff needs for NSEW's member and event workflows.

  • Full-stack web
  • Community tools
  • Frontend/backend
03

April 2024-October 2024

GEMASTIK 2024 - Finalist

Reached finalist stage while working under a competition timeline, where the project had to communicate the idea clearly, stay functional, and be presentable for review.

  • Finalist
  • Competition build
  • Presentation
04

August 2024-Present

Tricraft Studios - 3D Animator

Create and refine 3D animation work for studio production, focusing on movement, timing, staging, and asset polish for game-related and motion-driven visuals.

  • 3D animation
  • Motion timing
  • Game visuals
05

August 2025-Present

Tel-U Esports - Head of Broadcast

Lead broadcast preparation for university esports events, shaping readable match visuals, stream assets, event flow, and production-ready layouts for live competitive moments.

  • Broadcast lead
  • Stream assets
  • Event flow
06

April 2026-June 2026

Brutal Entertainment - Creative Development

Supported creative development work across visual direction, interactive ideas, and production-ready brand assets for an entertainment identity with a bold digital tone.

  • Creative development
  • Brand assets
  • Visual direction

03 / Selected projects

Selected work. Product pages, 3D scenes, esports visuals, and brand systems.

Four representative pieces from the archive: a gamified learning product, a reflective community app, an entertainment brand system, and a 3D music visual with an embedded video preview.

01 Apps

Wordwise

Role
Game / Product Interface
Summary
A gamified English learning product for Lunar Interactive. I designed and built the product-facing website and interface sections around grammar, pronunciation, progress tracking, LMS/CMS features, and game-inspired learning flow. The main constraint was making education features feel approachable without hiding the product structure, so the visuals use playful hierarchy while each feature stays direct and easy to scan. Status: portfolio-ready product page and feature visuals.
More media
Project preview Image preview
02 Apps

NSEW Community

Role
Full Stack Developer
Summary
A reflective community web app connected to NSEW's practice, community, library, and admin workflows. I worked on full-stack implementation needs, shaping interface structure and practical feature behavior around reflection posting, community visibility, and role-based content areas. The main constraint was keeping a quiet writing-focused interface while still making navigation, moderation, and repeated community use clear. Status: documented project screenshot and ongoing portfolio case entry.
More media
Project preview Image preview
03 Design

Brutal Entertainment

Role
Brand
Summary
A brand design set for Brutal Entertainment. I worked on bold digital identity assets with a heavy entertainment tone, using strong contrast, texture, and repeated visual language across the pieces. The constraint was keeping the brand aggressive and memorable while still consistent enough for presentation use. Status: completed brand asset set for portfolio display.
More media
Project preview Image preview
04 3D

NRVA's EP

Role
3D Generalist
Summary
A 3D music visual for NRVA's EP with a polished preview render, behind-the-scenes material, and an embedded YouTube preview. I worked as a 3D generalist, shaping the scene, composition, and render direction so the asset could support a music release visually. The constraint was making the piece feel atmospheric from a small set of deliverables, so the preview focuses on mood, silhouette, and clear promotional framing. Status: published video reference and portfolio documentation.
More media
Project preview Embedded video

05 / Let's collaborate

Building digital work through design and systems

I am open to freelance work, internships, creative development, UI builds, 3D, motion, broadcast tools, and game-related projects. Send the goal, the audience, and what needs to ship first.

Obed Bari Tredouna

Visual-first web, product UI, 3D, broadcast, motion, and game-adjacent production from Bandung, Indonesia.